
If you pull off the Blind Nil, you will score 100 points. It means that you bid “nil” without looking at your cards first (thus, you're making a “blind” bid). Blind Nil: This type of bidding is usually used in teams only.Sometimes it's a little less risky to bid at least one, since that way you will only lose 10 points-instead of 50! If you wind up winning a trick, you lose 50 points. If you are playing in teams, however, your partner will do his or her best to see that you don't win any tricks. However, be prepared: Your opponents will work really hard to make you win a trick. You have to have a pretty bad hand to bid “nil.” If you succeed in not winning any tricks, you will score 50 points, so if you think you can pull it off-go for it. Nil: This bid is declared if a player thinks he will not be able to win any tricks during play.The side that did not deal the cards gets to bid first. For example, you can say “I think I can take three tricks, possibly five.” But you can't say “I have an Ace of Clubs and a 6 of Hearts.” When you both agree upon a number, you write it down and that is your official bid. You can, however, communicate to each other about how many tricks you think you can each take.

You each have your own hand, but you cannot show each other your respective hands. If you are playing in partners, you have to bid as a team. There is also a time you can bid nothing at all (called “nil”), but we'll get to that in a minute. If your hand is a little low, you can bid one or two. If your hand is a good one, you might think you can take five or six tricks. If you are playing as individuals (not teams), you look at your cards and, basically, try to guess how many tricks you think you'll be able to take. Each person goes around the table and bids a certain point value. Biddingīidding usually opens a trick-taking card game and occurs immediately after the deal. All 52 cards are dealt to each of the four players, so that each player winds up with 13 cards. Play also commences to the left of the dealer. The dealer should deal the cards in a clockwise direction (starting to his or her left). The person who gets the highest card gets to deal. The Art of the DealĬut the cards to choose the dealer. You can vary the end-game rules and point values, but the standard rule is 500 points.

It is a trick-taking game where Aces are high. The game requires a standard 52-card deck. Did you know that Spades is an American game? It seems to have originated in the United States and doesn't have much of a following in the rest of the world.
